Thursday, August 28, 2014

First day with Infinite Flight Live Post Mortem

First of all, we want to thank all the early adopters and we appreciate your patience, support and feedback as we work through the remaining issues with this first release of Infinite Flight Live.

Since the release on Android yesterday, we have learned a lot and we wanted to give you an update about what is going to happen next.

Over the course of the next few days we are going to focus on performance issues in order to improve the experience when there are too many pilots in one location (like it happens in KHAF for example). In the meantime, you can fly in less crowded regions to increase your standing and XP quietly :)

We are also going to continue experimenting and testing the following improvements:
  • Having a dedicated server for pilots with high standing so they can enjoy a more realistic experience with like-minded peers (we could even have a low, medium and high standing server)
  • Randomize default starting airport to avoid having everyone start at KHAF :)
  • Limit the number of pilots that can be at an airport and only allow to start there if it is not full (with a queue system)
This is of course just a start and we will keep you posted about the changes we bring to Infinite Flight Live. Feel free to send us constructive feedback through the usual channels.


About the iOS update, we will do our very best to release it as soon as possible but we first have to address the issues that were reported so far so we can have a better experience for everyone when we starting adding all the iOS pilots :)

Happy Landings!

Tuesday, August 26, 2014

New Infinite Flight Update available tomorrow on Android

Today we have 2 good news to announce.

We will start rolling out our new Infinite Flight update tomorrow (Android only for now, read below to know why)

This is a big update, and while we did everything we could to make sure it goes smoothly, bad things can always happen. This is why we will release this new update as a staged rollout: the update will be available to a percentage of our users and we will quickly increase that percentage over time once we confirm everything is running as expected. Unfortunately staged rollout is something that can only be done on Google Play so tomorrow only our Android users will get the update. Another reason for us to release on Android first is that it is easier to quickly a release new version in case we need to fix a critical issue (on iOS we have to wait for more than a week for every update).
Infinite Flight Live signups will also be limited so we can make sure there is no issues with our servers; at the same time we increase the percentage of users who have access to the update, we will increase the number of ppl who can signup for Infinite Flight Live.
We will send the update to Apple for certification tomorrow as well and once we confirm everything is running as expected and is stable, our iOS users will get the update next week.

Now on to the second surprise we have for you,

Our yearly subscription to Infinite Flight Live includes All Aircraft and Regions.

As long as you maintain your yearly subscription, all Aircraft and Regions will be available for you to enjoy, even the future ones, on all your devices (both Android and iOS with the same subscription). As we said many times, we want to create an active community of committed Infinite Flight pilots and we feel that offering an easy way to fully enjoy our simulator on all platforms is the right thing to do!

Mandatory Infinite Flight Live teaser screenshot:

Friday, August 22, 2014

Announcing Infinite Flight Live

We are pleased to announce Infinite Flight Live, the official name for the new multiplayer experience that will be released as part of our upcoming update.
The update is not available yet but we wanted to give you more details by answering some the most frequently asked questions.

When is the update coming out?

Soon, we wanted to release this month but last minute issues made it difficult. We can't give you an exact date (and it is pointless to speculate) since there can always be new issues, but rest assured that we are doing everything we can to get it to you as soon as possible. The update is "feature complete" but there are still a few issues we need to address.

What is Infinite Flight Live and do I have to pay for it?

Infinite Flight Live allow pilots to fly together in the same environment. Continue reading for a more detailed list of features.
As we mentioned in the past, Infinite Flight Live will be available as a subscription. We spent a lot of time looking at the various surveys that our community conducted and we made sure that our pricing model is in the expected range to satisfy the most people.

At launch, Infinite Flight Live will be available at $4.99 per month or $49.99 per year.

Why do I have to pay for Infinite Flight Live?

You don't have to pay for it. You are completely free to not spend any money in Infinite Flight. We keep adding and improving a lot of free features and content with each update, all that for less than the price of a Big Mac meal :)
Another reason for a subscription model is that we want users who are committed to what we are trying to achieve and will do their very best to make Infinite Flight Live a great experience for everybody.

Do I need to create an account to use Infinite Flight Live?

In order to use Infinite Flight Live, you will need to create an account using your Google or Facebook credentials. We might add more ways to create an account but at launch, a Google or Facebook account will be required. We only use those for authentication purpose and will never post anything without your explicit authorization (we hate apps that do that!).

I purchased an Infinite Flight Live subscription on iOS, can I use it on Android as well?

Yes, you can use the same subscription on any supported device as long as you sign-in using the same credentials.

Ok fine, I'll pay, but what are the features included with Infinite Flight Live?
  • 24/7 access to Infinite Flight Live from any supported device
  • ATC (Unicom only for now)
  • Live Weather
  • Realistic airspace classes
  • Ranking system
This is of course just a start and we plan on adding a lot more in the future, mostly based on your feedback:
  • Flight tracking
  • Improved ATC
  • Temporary Airspace Restrictions for events
  • Virtual Airlines
What about performances? Isn't having many aircraft at the same time very slow?

For now there will be a limit of how many aircraft can be displayed at the same time based on your device. Only the closest aircraft will be displayed, the others will appear as simple dots in the sky. As we add more features and new devices come out, we realized it was too complicated for us to automatically adapt the quality based on the device. Also, someone might care more about having beautiful aircraft rather than our new and improved water (in case he can't have both due to having an older device). For that matter, we decided to expose a few quality options in the settings in order for you to tweak and optimize your experience based on your personal preferences. Keep in mind that those are experimental and changing those settings might cause issues and crashes.

Will you release the update for iOS and Android at the same time?

We will start with Android and will limit how many people can signup for Infinite Flight Live. If all goes well, we will launch on iOS and quickly open new spots. This is to make sure our servers can handle the load and to ensure a smooth start. We count on your support and understanding in the first few weeks of Infinite Flight Live as we make sure everything runs smoothly for everyone.

It's Friday, where is my eye-candy screenshot?

Here you go :)

Wednesday, June 18, 2014

Update on Multiplayer - June 2014

As most of you already know, we are working on a new multiplayer experience that will take Infinite Flight to new heights for flight simulation enthusiasts around the world.

Designing and implementing such a feature is not easy and takes time to develop and test, this is why we decided to keep you in the loop. In this post we will give you a bit more details about some of its aspects.

With this new feature we are introducing 2 modes for enjoying Infinite Flight:
  • Solo: this is how you are playing Infinite Flight right now
  • Live: this mode will let you fly online with everyone else.
In order to ensure a good experience, we added the concept of Airspace in our Live mode. Similar to real life, airspace limit who can fly in the busiest airports. In order to determine who is allowed to enter certain airspace, each pilot has a "Standing" (percentage): with a good standing you will be able to takeoff and land at all airports and with a bad standing you will be limited to small regional airports this way new pilots can learn without getting in the way of experienced ones who follow procedures in larger airports.
All new pilots will start with a 50% standing and for now there are 2 ways to increase it:
  • Logging more flight time
  • Performing more successful landings (faster)
However there are a number of ways a pilot's standing can go down, we call them "violations":
  • Exceeding maximum taxi speed
  • Exceeding maximum airspeed when flying below 10000 feet
  • Landing on runway too small for aircraft type
  • Entering airspace that require higher standing
  • Performing aerobatics in proximity of an airport
Another metric we are introducing is XP (experience). This is something that will increase at the end of each flight depending on the length of the flight, the number of successful landings and also the number of violations. XP will allow you to compare your skill against other pilots and we also might use it for other simulation related mechanics.

Of course all of this is subject to change and we will give you more details later down the road; Feel free to already send us feedback and suggestions :)

One last thing before we wrap this up; a lot of people have been wondering if the Infinite Flight Multiplayer feature will be free or paid; as much as we would love to provide everything for free, servers cost a lot of money (thousands of dollars per month) and maintaining them is also not free. Also we want to provide the best experience to users that will be committed to what we are trying to achieve with Infinite Flight. This is why we decided to have a subscription model for our online service. The exact pricing is not yet final so we can't give you a number just yet but this will help us ensure that Infinite Flight will continue to grow and get better for all of the flight simulator enthusiast out there.

For those of you who made it all the way to the end of this post, here are a few shots fresh from our beta showing our progress:









Thursday, June 5, 2014

Infinite Flight now available on Amazon Appstore for Android

We are proud to announce that Infinite Flight is now available on the Amazon Appstore for Android.

We started to receive more requests to release Infinite Flight on the Amazon Appstore since the Kindle Fire tablets are increasingly popular and also not everyone has access to Google Play from their Android device. You can actually install the Amazon Appstore on most Android devices by simply following the instructions here.

This version is identical to the latest Google Play release and was just a minor modification to our existing Android version in order to support Amazon Appstore APIs.

Feel free to let all your Amazon loving friends know that the best Flight Simulator for mobile devices is now available on their favorite devices.


Tuesday, May 13, 2014

Time for an update !

We are happy to announce that a new release of Infinite Flight should be available to your respective App Store very soon.

This release brings a few new features, many bug fixes and some exciting new content:

• Added Boeing 737-900
• Added Seattle/Portland Region
• Added more liveries to the 737-800, 700 and BBJ
• Refreshed cockpit of the 737's
• Refreshed Cirrus SR22 with full animations and virtual cockpit
• Improved User Interface for a better overall experience
• Improved map page with multiple layouts (Full map, Info, Flight Plan...)
• Bug fixes

For those of you who are impatient about the multiplayer, rest assured that we are still hard at work on it but we also want to give you some more feature and content to play with in the mean time :)

As usual don't forget to rate Infinite Flight in the Apple App Store and Google Play or to update your rating or review if you already did.

Happy landings !





Friday, April 4, 2014

Progress on Multiplayer

We have been working very hard on the multiplayer feature we announced last month. It is not yet ready for prime time but we wanted to share our progress with you.

There are a ton of details involved in making it an enjoyable experience for pilots of all levels and we are slowly addressing them all.
One thing we have been focusing on is to design a reputation system that would allow experienced pilots to fly in the largest and busiest airports (based on multiplayer flight time, landing count, flight quality ... see below) while allowing more novice ones to train in smaller airports without the fear of getting in the way of others.
A high reputation would allow you to enter most airspaces, while a low one would prevent you from interfering with pilots following procedures.

As mentioned above, many factor can increase or decrease your reputation:

  • Flight hours
  • Successful Landing Count
  • Flight Quality (we judge how difficult was a flight based on weather, autopilot usage...etc)
  • Airspace violations
  • Taxi speed
  • etc...

This is only a short sample of what we have in mind and we welcome all feedback so we can improve on our design.

In the mean time, hope you enjoy the few screenshots below :)








Wednesday, February 26, 2014

Good things come to those who wait !

We are proud to announce our latest update to Infinite Flight, available right now (or soon, depending on your device)  to your favorite app store !

While this update might not seem to bring a lot of changes on the surface, we did a lot of work behind the scene in order to support the great stuff that will come later this year (continue reading to know more). In the mean time, we hope you will enjoy the great new features and content that this update brings:
  • Completely revamped Boeing 737-700 including cockpit and many liveries with the most accurate flight model to date (and still completely free !)
  • Added Boeing 737-800 as In-App Purchase. As always, In-App purchases are in no way mandatory and simply contribute to the continued improvement of Infinite Flight. 
  • Added a special version of the 737-700 with a unique Flying Development Studio livery. We wanted to offer something special for the best supporters of Infinite Flight; this aircraft unlocks for free for people who have made 20 purchases or more. 
  • Completely reworked jet engine model with realistic thrust simulation and proper N1 display

As we mentioned above, we are working on some big upcoming features that require a lot more time to put in place than our usual ~2 months update cycle; and because we couldn't wait any longer to share it with you, here are some preview screenshot that should help you guess what it is :


Keep in mind that this is in early beta and we will most likely start opening it to more people gradually in the next few months.

As usual feel free to send us feedback and update your reviews in your respective app store.


Sunday, November 17, 2013

New HUD experience coming soon !

In our long journey to make Infinite Flight a reference in the flight simulation landscape, we have to not only make a good simulator, but also a usable one. The later is especially important on mobile devices where input and physical screen real estate are quite limited compared to desktop computers.

To this date we did our best to offer a usable In Game user interface layout that would make it easy to access most common aircraft controls during a flight.
(Un)fortunately we are far from done and there are a ton of features requiring user input that we want to add:
  • Cabin light switches
  • Pushback control
  • Failures
  • Interactive ATC
  • etc...
Adding all those features is not an easy task; an even harder one is to expose them to the user in a clean and intuitive way.

This is why we are introducing a new revamped HUD experience with our next Infinite Flight update. We probably won't satisfy everybody with this change, but it was a necessary one in order to continue adding more cool features to our simulator.

Our only hope is that you understand better our reasoning behind this user interface update. We spent a lot of time trying to find something that can work with all the features we have in mind (some of them coming along with this update) and rest assured that we have a very good reason for each pixel on screen to be where it is.



Wednesday, August 28, 2013

It's here... your fresh Infinite Flight update for iOS

The long wait is over ! The new update of Infinite Flight is finally here !

To thank you for your patience we decided to include a beautiful Cessna 208 and a large region surrounding the city of Chicago as a free download. We hope you enjoy it as much as we do !
We also added extra high quality aircraft (Boeing 777-200ER, 777-200F, and F-22 Raptor) and a scenery in the Caribbean as In-App purchases. As always, those are in no way mandatory and we do plan on adding more free features and update older aircraft with high quality models, animations and livery; stay tuned.

Below is the full changelist for this update:

• Cessna 208 (Free)
• Boeing 777-200ER (Paid)
• Boeing 777-200F (Paid)
• F-22 Raptor (Paid)
• Chicago Area (Free)
• Caribbean Islands (Paid)
• Added support for wind turbulences
• Fixed crosswind behavior
• Minor terrain rendering improvements
• Fixed issue that caused downloaded airplanes/scenery to be deleted

We have updated all airplane/sceneries so they will all have to be re-downloaded.

Both iOS and Android version (released a couple weeks ago) are now in sync and we will do our very best to release on both platform simultaneously. Windows Phone users are unfortunately stuck on an older version until we port Infinite Flight to Windows Phone 8 (a lot of things changed between WP7.x and WP8, address your complaints to Microsoft ;p)

If you see any issues, drop us an email and we will be happy to help.

As usual, feel free to update your ratings/review in your favorite app store.

Happy landings !